Kanzi 3.2 release notes
New features
These features are new in Kanzi 3.2:
Feature improvements
API changes
In addition to the Kanzi Engine changes related to feature improvements, these are the changes to the Kanzi Engine API:
- Added the new animation system. See Animation system and Creating animations and timelines using the Kanzi Engine API.
- Converted and improved the renderer API to C++. See Kanzi 3.2 migration guide.
- Concluded the conversion of property and message types to C++.
- Changed the Lightness (L) nodes and mesh morphing to work without struct and array property types.
- Removed struct and array property types.
- Concluded the conversion to use only normal
shared_ptr's to track resource objects.
- Converted constraints to use bindings.
- Exposed frequently used
std and boost classes and functions through the Kanzi namespace. See Kanzi 3.2 migration guide.
- Added window z-order integer property in
KzsWindowProperties. Note that valid value range is specific to the platform where you run your application.
- Always use RGBA format for render targets. RGB texture format is not guaranteed to be renderable in OpenGL ES.
- Opaque Color Brush is rendered even when alpha is set to zero.
- Added
logExtensions() to the DefaultRenderTarget.
- Added single API to print OpenGL information
Renderer::logOpenGLInformation(). This replaces kzsLogOpenGLInformation() and Renderer::printInfo().
- Improved
Image2D::updateRenderOverride().
RenderStateResourceContainer() now supports Framebuffers.
- Improved the separation of the default assets of application and the Preview.
- Integration:
- Added Integerity WSEGL and Mali fb native window support
- Integrity GHS FB API windowing system
- Integrity GHS GBM windowing system
- Integrity RCar-H2 build configuration
- Upgraded these libraries used by Kanzi:
- libjpeg to version 9a
- libpng to version 1.2.52
- zlib to version 1.2.8
See Kanzi 3.2 migration guide.
Documentation
- Added new tutorials:
- Added instructions on how to use Morph to change one shape into another through a seamless transition. See Using Morph resources.
- Updated the documentation visual style to make it easier to use and read.
Fixes in Kanzi Studio
- Kanzi Studio now correctly merges or imports triggers from projects.
- Kanzi Studio now correctly converts Boolean property types to enums.
- When importing or merging projects, project data files are now correctly imported or merged.
- The Node tool now scales nodes based on field of view.
- You can now import the fonts in the OTF format using the font importer in Kanzi Studio.
- Kanzi Studio now correctly creates projects even when non-Latin characters are in the project path.
- Kanzi Studio now correctly removes the Layout Transformation property on the Screen node.
- When you change a state the Preview now correctly updates the Preview camera.
- The Preview Text Block 2D tool now correctly works with the Text Block 2D nodes in the Prefabs.
- Kanzi Studio now correctly generates normals when in Library > Meshes you right-click a mesh and select Generate Normals.
- The Pages now shows all Page nodes regardless of the zoom level and number of Page nodes.
- The Pages is now synchronized with the changes in the Project.
- The Pages window no correctly shows the lines connecting the Page nodes.
- The copy and paste keyboard shortcuts now work properly in the Pages.
- Kanzi Studio no longer crashes when you import localization tables with missing properties.
- Shader code no longer crashes Kanzi Studio.
- When you undo removal of a property, the Preview now correctly shows the action of undoing.
- Kanzi Studio now pastes a copied action from a trigger.
- Kanzi Studio now correctly opens the Kanzi documentation on Windows 10.
- Using Set Property action on property attributes no longer causes the Preview to crash.
- Using a resource ID as a value for the Style property now works correctly.
- Kanzi Studio now correctly moves around localization tables when you use your keyboard keys.
- Binding Argument Editor no longer adds Node3D for 2D node Render Transformation and Layout Transformation properties.
- When you create new state groups in the State Tools, Kanzi Studio no longer creates conflicting states.
- Using drag and drop in the Binding Argument Editor for state controlled properties in state editing mode now works correctly.
- Kanzi Studio now correctly resolves identical trigger actions.
- You can now add triggers to state managers using the context menu in the Node Components.
- You can now set the Task Name for Preload Resources action.
- When you rename a material custom property type, the properties that use that property type do not lose their values anymore.
- The Performance HUD now shows more accurate data.
- After renaming an alias Kanzi Studio now shows the correct name in all references to that alias.
- Fixed the issue that prevented pasting triggers to several nodes at once.
- Fixed several issues related to the Pages.
- Fixed several issues encountered when working with the localization content.
- Fixed several issues to improve deploying Kanzi applications to Android.
- Fixed several issues to improve the functionality and usability of the Node tool.
- Find Project Item now correctly lists Prefabs when you use Advanced Search.
- Kanzi Studio now correctly prompts when you try to close a project with unsaved changes.
- Fixed several issues that caused Kanzi Studio to become unstable or crash.
- Fixed the leak that caused Kanzi Studio to become sluggish when used for a long time.
- Fixed the issue that prevented Kanzi Studio from starting on computers with the .NET Framework 4.6 installed.
- Fixed the issue that caused the Camera node to move after saving the project when the free camera is in use.
Fixes in Kanzi Engine
- Fixed the corrupted command-line arguments in Win32 release build.
- Added the detection of Mali GPUs to disable broken half-float vertex attribute on those GPUs.
executeNavigationEntry() no longer invalidates the iterator.
- Disconnected
previewProperties.extensionOutputEnabled from Application::initializeProfiling(). Now Application::mainOverride() handles extensionOutputEnabled after context GL is created.
- Fixed the issue where meshes that use invalid textures did not get rendered.
- Set the
Node2D::createFramebuffer() to always use the RGBA texture format because the RGB format is not always supported.
- Fixed the issue that caused the Navigate to Page action to loop when the target was the RootPage node.
- The Grid List Box node no longer ignores the Recognition Threshold property.
- Fixed the handling of render target textures in brushes and materials.
- The
EmptyNode2D::create now creates the color brush automatically.
- Fixed the issue that prevented the Color Brush from restoring after resume.
- The Scroll View node Scroll Bounds Minimum and Scroll Bounds Maximum properties now work properly.
- Fixed the issue that caused Kanzi Engine to ignore the Message Source set in Kanzi Studio.
- Trajectory List Box 3D using Item containers now works correctly with Empty Node nodes.
- Kanzi now prints the list of EGL extensions.
- Fixed the memory leak and corruption in the Glyph cache.
- Fixed the Toggle Button issue that caused the State Manager to react only when the Controller Property value is present.
- The Node2D_plugin example now works on Android.
- The thumbnails in the State Tools are now rendered correctly.
- Fixed the issue where scrolling the mouse wheel sets of the Is Down controller property.
- Fixed the issue that caused Kanzi Engine to misbehave when you defined a property with the same name but different data types in multiple kzb files.
- Re-enabled the stripping of debug symbols in Android release builds to decrease the size of .apks. Stripping is done for project output .so.
- Fixed the issue that ignored anisotropy when a texture is loaded from kzb file.
See also
Kanzi 3.2 migration guide
Known issues
Open topic with navigation